Enter The Night title screen menu screenshot
Enter The Night title screen menu screenshot

Indie Game: Enter The Night

"Enter The Night" is an addictive roguelite tailored to the Steam audience who craves deep systems of progression and meta-progression with infinite replayability. With a blend of genres and existing features from famous games like Terraria and Dome Keeper, this game offers a fresh new experience with the old familiar mechanics such as crafting, cooking and mining.

Service

Lead Developer, Game Designer

Tags

Unity, C# Programming, Clean Coding, UI/UX Design

Year

2022 - Today

The development of this project involved many challenges, and some of them included the successful implementation of the following features:


  • Survival mechanics from games like "Don't Starve": chopping, mining, harvesting, collecting, cooking, eating, starving, item durability and crafting. As well as a cohesive procedurally generated map with multiple biomes, day/night system and dynamic weather.


  • Randomized weapons mechanics from games like "Terraria": many dozens of Terraria-like weapons were implemented with unique attack animations that are able to be dynamically modified by randomized prefixes, refinement, specific equippables and general player progression.


  • Soul offering animations from games like "Cult of the Lamb": this feature gives the player a "hold to offer" action that feels satisfying and rewarding each time as they visually see the fruits of their labor filling the level up progression bar, leading into a three choices reward screen. This feature was implemented with a bit of arithmetics and fully animated with Dotween on a simple white circle featuring the Trail Renderer component.


  • Food digestion mechanics from games like "The World Ends With You": a deep digestion system with unique food modifiers that makes eating and cooking a fun strategic aspect of the game. This UI includes the ability to drag and drop food on the menu to eat, while also visually identifying the digestion time of each food eaten with different colored tiles in a grid, with each tile representing a unit of time.

"As the solo lead developer and game designer of Enter The Night, my mission was to replicate fun existing video-game mechanics while accumulating clean and maintanable code throughout the entire development cycle of the game."
- Diego Ichinose